Information Architecture Stories

50 Free UI and Web Design Wireframing Kits, Resources and Source Files

“This article focuses on actual wireframing tools and standalone applications, as well as resources that you’ll need to build your own wireframe: wireframing kits, browser windows, form elements, grids, Mac OS X elements, mobile elements, which you’ll use in any typical graphics editor such as Photoshop or Illustrator. …Or you could use pen and paper.” Personally, I use Balsamiq which... 
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Quick and Dirty Remote User Usability Testing

“There are three basic approaches to conducting quick remote interface tests, whether you’re testing live websites, designs, wireframes, or prototypes. The approach you take will depend mostly on how you feel about people—do you want to talk to users face-to-face, or use one of the many new UX tools and let computers gather the information automatically?” From A List Apart. Really practical... 
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6 Tips for Better Branding with Avatars

“We’re living in a social media world, and, like it or not, our avatar is often the first impression others get about us as we interact virtually on social networks, blogs, microblogs and other online communities. Our avatars are a representation of our brands — our personal brand or our company’s or organization’s brand. But how many of us are thinking strategically about our avatars?” From... 
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UI Pattern Documentation Review

“To date, the most common approach to propagating a single user experience standard is the development of UI guidelines and principles documentation within an organization. Development teams — usually incorporating a user experience specialist — then reference this documentation during implementation and upgrade processes. However, as the numbers of systems grow within an organization, so... 
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Complete Beginner’s Guide to Information Architecture

“Information architecture is an often misunderstood job title. Are they Designers? Developers? Managers? All of the above? In this article we’ll discuss what information architecture is, why it’s related to usability, and what are the common tools/programs used in information architecture. Along the way we’ll share some of the tweeters, books, and resources we found useful for budding information... 
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Google Voice Launches, Perfect for Small Businesses

Google stepped up its attack on the telecommunications industry on Thursday with a free service called Google Voice that, if successful, could chip away at the revenue of companies big and small, like eBay, which owns Skype, telephone companies and a string of technology start-up firms. Google Voice is an expanded version of a service previously known as GrandCentral, a start-up that Google acquired... 
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10 Steps to the Perfect Portfolio Website

“A personal portfolio website is all about promoting you. You are a brand, and your name is a brand name. No one is going to know about your brand unless you get it out there; and if you’re a Web designer, developer, writer, gamer or any other type of creative, then it’s essential that you have a good portfolio website.” From Smashing Magazine. A basic but thorough list of what should... 
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20 Tips for Better Conference Speaking and Presentations

“I’ll be straight up with you: I don’t profess to be an expert speaker. I’ve had my share of presentations that have been total flops, along with some very successful ones. But if anything, I’ve done quite a bit of speaking over the past four years (see the summary on my LinkedIn public profile), and therefore I’ve learned a few things about speaking along the way. Below are 20 things... 
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20 Steps to Better Wireframes

” Possibly the biggest mistake in any development project is failure to plan. Recently, the owner of a prospective start-up told me that planning was unnecessary and a good developer could just start coding. This, I promise you, will end in tears. Wireframing is one of the first steps in your planning process and arguably it’s one of the most important ones. This is when the idea starts to... 
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An Overview of Prototyping and Interactive Design

“In the broadest sense, all kinds of design artifacts are prototypes. Pencil sketches, blocks of wood, storyboards, wireframes, foam-core models, pixel-perfect state renderings, clickable demos, and functioning production code are all strategies for representing a thing being designed. However, in the world of interaction design, we usually reserve the term for ways... 
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