Anatomy of an Iteration

“Unfortunately, we’ve found that many teams don’t know how to iterate effectively. Good iteration is a deliberate activity, with four important stages: planning, implementing, measuring, and learning. The best teams focus on each stage appropriately, making sure they get the most out of it. While iterations can be very short, (we’ve seen teams that can iterate a dozen times in a single day,) the best teams don’t short change any of the stages.

If you’re familiar with Agile development, these stages will sound very familiar. That’s because there are parallels between the types of iteration we do when designing great user experiences and what developers do when building applications. The big difference between UX iterations and Agile iterations is that most Agile iterations focus on coding something, whereas UX iterations can have alternative deliverables, such as wireframes, or persona descriptions.”

From UIE. While this process works for usability testing and interaction design, it also works for solving any problem.

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